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Aruken Marr
BSC LEGION Tactical Narcotics Team
313
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Posted - 2012.09.01 10:05:00 -
[1] - Quote
Frying Doom, stop assuming ship replacement programs are a standard in nullsec. Not everybody can afford it and it's only recently that space communism came into fashion. Stop trying to spin this as a secret agenda for evil nullsec empires. This is about removing unecessary ball aches from the game the same way learning skills were removed. It's more about helping new players enjoy the nullsec game without having to worry about implants and training time lost before they can afford to pay for implant losses.
Also the word is averse you illiterate imbecile. Now stop trolling and behave like a good little carebear.
Also you do realise how easy it is to get your pod out safely in hisec/lowsec right? |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 10:47:00 -
[2] - Quote
Frying Doom wrote: What large Null sec alliance does not have a ship replacement program?
I do believe (and correct me if I'm wrong) SMA do not provide peacetime reimbursement which means any ship losses outside of large strategic ops will not be replaced. So that's stuff like small gangs and home defense and the like. Some smaller alliances can't even afford the strat op reimbursements. When you talk about things you know little about, assumptions can make you look stupid Mr Doom. Best avoid them in future.
Andski wrote: But what's wrong with ship replacement programs?
Nothing really. It's an alliances choice what they do with alliance level resources. It's sort of how people were using the argument that suicide ganking hulks was imbalanced because one alliance outside of any mechanics decided to pay them for the kills.
Frying Doom wrote:Aruken Marr wrote: Also the word is averse you illiterate imbecile.
So thank you Andski and apparently you, Aruken Marr are actually the illiterate imbecile as you apparently cannot read the word Large.  But thank you for the spelling lesson.
Is SMA not large? Please teach me what exactly constitutes as large? |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 11:02:00 -
[3] - Quote
Frying Doom wrote:My apologies if SMA standing 15th on the list is to poor to afford a ship replacement program, might I subsequently suggest that Goonswarm has a really nice ship replacement program and that its current members might like to move out of the poor house and into something profitable. Or maybe -A- I hear they might like an extra 2000 members atm. 
Nice dodge, but no. Not every large has tech and can afford the means for an extensive SRP. You raised the point that nullsec players are risk averse because of SRPs. Well funnily enough there's players who play without SRP. Best accept that you were wrong on that one mate, don't try to dodge the point. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 11:09:00 -
[4] - Quote
Frying Doom wrote:Aruken Marr wrote:Frying Doom wrote:My apologies if SMA standing 15th on the list is to poor to afford a ship replacement program, might I subsequently suggest that Goonswarm has a really nice ship replacement program and that its current members might like to move out of the poor house and into something profitable. Or maybe -A- I hear they might like an extra 2000 members atm.  Nice dodge, but no. Not every large has tech and can afford the means for an extensive SRP. You raised the point that nullsec players are risk averse because of SRPs. Well funnily enough there's players who play without SRP. Best accept that you were wrong on that one mate, don't try to dodge the point. I am not dodging the point if an alliance has over 2000 members and can't afford a SRP then it is either new (to be honest I haven't followed that alliance) or it has something wrong with how its doing its finances or its actually padded its numbers with a lot of alts. And again I would point them to Goonswarm or one of the other alliances.
That's another issue though and on that... no comment on what other alliances decide to do with their money as that's their prerogative. But, I think the only reason why we can afford both strat op and peacetime reimbursement is because we're smaller. But like I said thats just another issue with losec income mechanics. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 11:12:00 -
[5] - Quote
Andski wrote:Frying Doom wrote:I am not dodging the point if an alliance has over 2000 members and can't afford a SRP then it is either new (to be honest I haven't followed that alliance) or it has something wrong with how its doing its finances or its actually padded its numbers with a lot of alts.
And again I would point them to Goonswarm or one of the other alliances. Other alliances have other priorities. SMA reimburses losses in strategic fleets, so they have an SRP similar to that of most other alliances, but they don't have a peacetime reimbursement program like GSF or TNT.
We have peacetime, but it's partial. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 11:27:00 -
[6] - Quote
Frying Doom wrote:Actually I was going to apologize, in your attacks I missed that you do have a SRP just not for peace time, so once again my statement that your do not have risk with ships is only partially true in that case. So I guess that only makes you partially risk averse. 
Haha! That's not even a sarcastic laugh. Sometimes I don't even bother with it if that helps. But yeah it's nice that they have my back or at least part of it if lose something particularly expensive while having fun. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 13:54:00 -
[7] - Quote
You were beginning to make a little sense. Then you just lost it again.
I can't afford to keep fitting +5s in my clone because I'd become bankrupt from multiple pod losses. Does that make me risk averse or does that make me realistic? I usually use +3s and sometimes I have to fight in my +4 clone. I don't like it but I do it anyway. Does that make me risk averse? I'd do it in +5s if I had the bank roll.
Just because people are willing to put up with a system doesn't mean that the system isn't broken. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 16:01:00 -
[8] - Quote
Frying Doom wrote:Aruken Marr wrote:You were beginning to make a little sense. Then you just lost it again.
I can't afford to keep fitting +5s in my clone because I'd become bankrupt from multiple pod losses. Does that make me risk averse or does that make me realistic? I usually use +3s and sometimes I have to fight in my +4 clone. I don't like it but I do it anyway. Does that make me risk averse? I'd do it in +5s if I had the bank roll.
Just because people are willing to put up with a system doesn't mean that the system isn't broken. Just because you cannot afford to do it does not make it broken, it just means you are choosing not to risk it. I cannot afford to buy a Dreads and lose them multiple times without becoming bankrupt, does that mean that system is broken? or instead of flying dreads in PvP I could fly brutix and then have to worry a lot less about the numbers I loose. Just like putting in +2 or +3 implants instead of +5s.
You can't use a dread in hisec, why should you be able use +5s? See I can draw really poor parallels too.
The main problem is that it's a system which rewards risk aversion. No one in their right mind would want to pvp with +5s in if they couldn't afford to replace them. So they don't risk losing them by not using them. Those who are risk averse and remain in the safety of hisec use them. They are rewarded for being risk averse.
You understand how this argument can work both ways, yes? That's because it's such a silly argument. It's a system that has a negative impact of the game. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 16:21:00 -
[9] - Quote
Suqq Madiq wrote:Aruken Marr wrote:I dont care so much about skill training times now as I usually just use +3s. I worry more about it presenting a problem to newer players who think that you need to have +5s to be level with everyone else. If the noobs you hang around with think they need +5s then you're doing a terrible job of educating them. A pair of +3 implants costs, at most, 20 million ISK. If they can't afford that or can't figure out how to install a jump clone they don't deserve implants.
What do you think is the first thing I tell noobies who complain about the price of +5s? |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 16:30:00 -
[10] - Quote
Suqq Madiq wrote:Aruken Marr wrote:Suqq Madiq wrote:Aruken Marr wrote:I dont care so much about skill training times now as I usually just use +3s. I worry more about it presenting a problem to newer players who think that you need to have +5s to be level with everyone else. If the noobs you hang around with think they need +5s then you're doing a terrible job of educating them. A pair of +3 implants costs, at most, 20 million ISK. If they can't afford that or can't figure out how to install a jump clone they don't deserve implants. What do you think is the first thing I tell noobies who complain about the price of +5s? I dont know Aruken? What do you tell them? HTFU? Stop crying? Go back to highsec? Steal mommy's credit card and buy some PLEX? How should I know what terrible advice you're offering to the idiots you hang around with?
I suggest you read something about rhetoric. I tell them +5s aren't necessary. I also tell them about jump clones. But that's obviously easy to say once you've already got all those lengthy support skills done. Then we roll back to the learning skills argument as the same could be said for those. They weren't needed to train skills but I'm pretty damn sure it was the first thing everybody bothered training. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 16:43:00 -
[11] - Quote
Brooks Puuntai wrote:Its a progression thing. You don't want newbies to rush to a BS who don't know how to properly fly it nor afford to lose it, that's why you go through the paces. Eve isn't about instant gratification, its not about streamlining to the top. You work your way up. Having newbies think that they NEED to be inline with players who are 5-6 year vets is a poor mentality and argument. That's usually where most fail and end up quitting. They see everyone else in a T3 or BS and rush too it, get it blown up then they are broke. That's not a game mechanic problem that's a mentality issue. Same goes for implants.
Once again if you do bump attributes up +5 and remove learning implants, then people will just look at that as baseline and want more ways to speed it up, it would be a endless cycle. So look at non implant speed as normal and any increase is a bonus, not mandatory.
You're right. It is bad attitude, hence I pointed it out as one. It's something becomes easier to get over the longer you play because you begin acquire the skills you need. I understand where you're coming from with gradual progression. I understand that, that is part of the purpose of implants.
Gradual progression applies well to pvp as you can still perform an effective role at one thing as newbie and as you progress you more options open up to you. All implants do is provide a means to train a skill faster (skills that new players are already lacking.) I just feel that it's an necessary handicap to new players and adds nothing to the game other than reward the risk averse. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:18:00 -
[12] - Quote
Brooks Puuntai wrote:
As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.
Edit: Guess I should have quoted who I was talking too.
But then we get back to the other point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place.
I'm not saying nullsec should be as safe as hisec (oh god no) but what I'm saying is that average joe nullsec risks losing his +5s and gets the same rewards from them as the guy who doesn't risk losing them to anywhere near the same degree in hisec |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:23:00 -
[13] - Quote
Suqq Madiq wrote:Aruken Marr wrote:Brooks Puuntai wrote:
As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.
Edit: Guess I should have quoted who I was talking too.
But then we get back to the another point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place. First, nobody is exempt from the risk of losing their implants. People get podded in highsec all the time. That was a terrible choice of an argument on your part. Second, of course the risk of losing your pod IS and SHOULD be higher in nullsec. That's one of the great things about nullsec is the increased risk.
See my edit:
I'm not saying nullsec should be as safe as hisec (oh god no) but what I'm saying is that average joe nullsec risks losing his +5s and gets the same rewards from them as the guy who doesn't risk losing them to anywhere near the same degree in hisec |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:32:00 -
[14] - Quote
Eternal Error wrote:Aruken Marr wrote:Brooks Puuntai wrote:
As I stated in the 2nd part. Implants allow those who wish to spend the money to get a advantage over the norm, and since this is Eve there is risk attached to said advantage. You remove that and people who want that advantage and those who like to min/max **** will be asking for it again. Having implants the way it is, is a good balance for those who want a advantage and those who want to destroy that advantage.
Edit: Guess I should have quoted who I was talking too.
But then we get back to the other point. Fair enough if you dont mind risking your +5s then fair play. But then why are players in hisec exempt from nearly all risk of losing those +5s but still get all of the reward. It just doesn't scale right in my opinion. There's no upside than what you'd already get if you didnt want to yourself at risk in the first place. I'm not saying nullsec should be as safe as hisec (oh god no) but what I'm saying is that average joe nullsec risks losing his +5s and gets the same rewards from them as the guy who doesn't risk losing them to anywhere near the same degree in hisec The only things that REALLY makes nullsec that much more of a danger to pods than empire are: 1.) Smartbombs/large fleet fights. These aren't going away. 2.) Bubbles. Why are you arguing for a removal of learning implants rather than a small change to bubble mechanics?
Because then you would rarely be able to pod anybody before they get away. Sending someone home early has a tactical advantage above just killing his implants. Also what Andski said about combat implants. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:36:00 -
[15] - Quote
Andski wrote:Aruken Marr wrote:Sending someone home early has a tactical advantage above just killing his implants. Because they reship faster, get on a titan and get bridged back in to shoot you?
Heh, thats the downside to podding someone. Imagine what it's like when you get an FC out of system completely. There's atleast 15mins before he can get back and take the reigns again.
I need to stop rushing my posts and start covering my ass... |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:39:00 -
[16] - Quote
Lord Zim wrote:Suqq Madiq wrote:Andski wrote:You're the one trying to say that removing learning implants removes the risk of losing implants in nullsec. LOL! Again, not something I've ever said. What I said, specifically, is that removing learning implants removes the risk of losing learning implants in nullsec. Since it's clear you're only interested in putting words in my mouth I think I'm done with this conversation. I'll be able to sleep well knowing full well that CCP will never, ever implement this terrible idea and you can keep on putting words in my mouth instead of forming coherent arguments of your own. Toodles. I guess there was no "list of obvious reasons", then? You just made that up?
He's won the argument because he says so. Naa-na na-naa-na |

Aruken Marr
BSC LEGION Tactical Narcotics Team
313
|
Posted - 2012.09.01 17:42:00 -
[17] - Quote
Eternal Error wrote:Andski wrote:Aruken Marr wrote:Sending someone home early has a tactical advantage above just killing his implants. Because they reship faster, get on a titan and get bridged back in to shoot you? This. Bottom line is it would still make more sense to me to change bubbles (e.g. pods can warp within two seconds or something before their warp drive gets messed up) than to remove learning implants entirely. Reducing the clone jump timer for clone jumping in the same station is something I can get behind (it should still be significant, say, 8-12 hours). However, removing learning implants entirely is not something I will ever support.
Aruken Marr wrote:
Heh, thats the downside to podding someone. Imagine what it's like when you get an FC out of system completely. There's atleast 15mins before he can get back and take the reigns again.
I need to stop rushing my posts and start covering my ass...
But still agreed I reckon the reducing JC timer could also atleast alleviate some of this problem. |

Aruken Marr
BSC LEGION Tactical Narcotics Team
320
|
Posted - 2012.09.05 09:06:00 -
[18] - Quote
Andski wrote:
A Vindicator in Forsaken Hubs makes ~40-50m ticks but it requires near-perfect skills and hardwirings (which I conveniently have on an alt, 'heh')
But even though it may be Highly Efficient Ratting it's still ratting~
I can get ~30m in my Naga, without fighters assigned. It's a bit less but with a 130mil ship theres a lot less stress so I dont mind the hit.
Still, I can only run a few hubs a day (@ ~25-30mil a piece) before I get the urge to choke myself. So yea nullsec isk making is surprisingly unproductive if youre anywhere near sain. |
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